Blue Reflection Part Two

By Gemma | 15 Dec 2017
So I have now finished my blue reflection playthrough and platinumed the game, so here is my full finished review of the game.

Chapter 1 to 4

Chapter 1-4 is pretty much an open tutorial, it explains key parts to the game such as the movement system, the level up system, phone app system, quest system, and the common world area. It is not a strict straight-forward finish one tutorial and move onto the next; it is more open world than that and you are able to do other bits in between your tutorials. I really liked this feature to the game, where instead of bombarding you with all the tutorial info in one small bit, or in text format it, does it in multiple areas explaining different parts when they are required. This simply makes you more likely to remember everything within the game.

Day Schedule

The game is split into different time zones:
Day time, which involves school classes which are cutscenes, accepting quests, and going to the common to complete quests and talking with friends, also visiting places with them after school to improve bonds.
Evening time, which takes place after you have hung out with a friend and you are given multiple choices in what you would like to do before sleep. Some options will increase set skills adding to your health, attack, luck, and other attributes.

Level Up

The level-up system is unique and advanced, it requires thought and real decisions into how you want your character to play; in order to level them up in the correct way. You are able to see future moves you can acquire and are shown what stats you need to achieve which moves. The look of the level-up board reminds me very much of the Pokemon system. This system works by feeding Pokemon to make them ‘spike’ in different areas, depending on where you put your points. In Blue Reflection, each attribute is explained and you can see how putting each skill point into a skill affects your overall stats which is handy. The way you achieve levels is by collecting fragments from doing quests and from bond missions with friends, as well as developing friendships by talking and meeting them after school. The system has a very unique feel, and is enjoyable. Each level of my character felt special and I had just as much fun in higher levels as I did in lower.


Fragments are a large part of the game. They are used in multiple ways, you can collect them to increase levels, used them in conjunction with your skills to give added benefits, Fragments are also used to increase friendship levels, and can be used in boss battles. To collect these Fragments you need to complete quests and also talk to your friends and hang out with them. Doing so not only raises their bond level with you but gives you fragments every now and again. Having the ability to use fragments for multiple things makes the whole system far more interesting, you can equip them to certain moves to gain added benefits, you can also upgrade the fragments through items you find in the common increasing the benefits, and fragments also help you in boss fights.

Speak of Boss Battles...

Throughout the game there are numerous boss battles -- which don't actually end, you more scare them off for awhile. Before a boss battle commences you will get a big cut scene with the boss coming in and setting up, and be told to head to the field which allows you time to do anything you needed to before you tackle the boss. Once you arrive at the field you are given time to set up which allows for you to equip your friends to help you in a battle. The battle system is timed and your moves will usually cause a knockback effect on the enemy, with most bosses having multiple parts of themselves for you to destroy -- these will also regenerate themselves. When you are at low health you some gets will get 4 triangles show up at the bottom middle of the screen showing your friends you asked to help you in battle and the relevant button to press to trigger them, they do various moves, some damage, some boost and buff, and some heal. I think this was really interesting and enjoyable and made the battles far more gripping. I had to actually think about the moves I made, the equipment I chose, and the abilities and techniques I used and how they would come in handy for most situations.

Chapter 5 to Finish

From chapter 5 onwards you are given free roam to complete side quests or just stick to the main story missions. So during my play through and the platinum route I did all the side missions before moving on with story missions so that I received all items, recipes, and added levels that I would need in my journey. There are a multitude of cut-scenes and many friendship events to do throughout each chapter -- these help better your characters -- and keep Blue Reflection on its theme of friendship and the bonding attributes. It shows a lot of school life, and how girls act in schools regarding everyday problems. The game moves in a very linear fashion sticking close to the storyline but also allowing for side quests if the player wishes, but ultimately they aren't required unless you are going for a platinum trophy or a max level character. Bond missions should be done purely to add to the story and to see a few bonus things, as well as to increase friendship levels and give you more fragments. Blue Reflection does have a point of no return, during the last chapter, which states after that point you can't return to do anything else -- this is very clearly labelled. The only things after this point are a few final bosses.


Blue Reflection is definitely one worth playing through, for the story alone I would play it multiple times due to how sweet it is and how it tries to teach people things about friendship. I thoroughly enjoyed the game and getting the platinum for it, and would urge any JRPG gamer to give this game a try. This is not only due to the interesting and gripping story, but the super well done timed battle system, unique boss battles, stunning scenery and graphics, and a unique level-up system. The only downside I found to the game, unfortunately, was the ending didn’t quite fit with the build up. It takes a rather sad turn and lets us down. While it was a very surprising end which I didn't see coming, I would've much preferred a happy ending not a realistic one. However, I am also glad the game portrays the fact not everyone has a happy ending or that you get everything they wish for.

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The Good

Amazing Graphics
Interesting Story with Good Lessons to be Learnt
Unique Level-System
Lots of Things to do

The Bad

No English Audio
Disappointing Ending


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