Monster Energy Supercross: The Official Videogame
By Pierre | 30 Apr 2018
You’ve got 22 riders lined up at the start. Everyone goes at the green light. You are waiting on the outside -- as you had a bad qualifying round – ready to let all 450cc of your engine loose as you charge for the first corner. The lights go green, you drop the clutch, release the breaks, and already have youre throttle pinned open. Haring for the first corner, you turn in edging just in front of a few slower starters, but now you have 5 or more riders on each of your shoulders as you're jostling for position into the first corner. You take it slowly, allowing a few to get ahead as you know you can catch them on the first set of jumps. You dart to the inside, but tighter, line and undercut 6 riders who are still fighting and are on the outside. You hammer it into the first set of jumps and breath out. You are now 5th and you must relax to win.
This is Supercross, this is super show off
Developed by Milestone S.r.l, known for the recent and very good Gravel, as well as the Ride series, MGXP, and MotoGP series of games, have once again proven they can step up to the big budget titles. The overlong named Monster Energy Supercross: The Official Videogame continues the quality level of MXGP3 but transposes this to the very American motorbike sport of Supercross. This is the art of jumping precisely, to enable you to have as much speed as possible. It has a rhythm to it and is far more rhythmic than its European brother Motocross. Supercross has a surprisingly zen feeling to getting its jumps chained together and gaining as much speed as you can, and all of this is very true with the game.
The ability to shift weight, break with the rear or front brakes, and change gears manually are all there, but can also be turned off. However, there are no practice modes, or tutorials, in Monster Energy Supercross, so you will have to find your way to the time trial mode for practice and working out the best settings for you. It’s a strange oversight to have no tutorial, but maybe most of the people who will pick the game up already know how Supercross works – but even so it would be nice to have a tutorial to learn the Supercross ropes.
Become the champion of North America!
Naturally, Monster Energy Supercross features the full season, with 3 series to choose from. East or West 250SX, or 450SX (I say 3, you have to start in a 250SX championship before progressing to the 450SX championship). Each 250SX features about half the tracks during the season, as these have a smaller engine, are lighter, have a little less torque, and a tiny bit less power you need to be more accurate with your jumps and your throttle. Both classes of bike do feel different with the 450SX bikes being harder to control, but also slightly easier to push out of corners.
When you start your career you can create a rider, but there are only 10 rather uncanny valley faces to pick from, but you can pick from a lot of different types of gear to buy.
You can also opt to reenact the 2017 Supercross season by picking from one of the 22 riders – this is actually where I had the most fun.
It’s like MXGP3 but with Supercross
Everything that was good about MGXP3 is still great in Monster Energy Supercross. The track deformation, where you go around the track the ruts get more and more pronounced, as well as the bike feel. You somehow really feel the bike through a controller.
The graphics, where the dust and wet mud look amazing. The only things which let the game down are the character customisation (there is a good amount of gear, just not options for your rider’s face/body), and the UI is confusing and not very clear at all. You can change the race options to have a full race weekend (practice, qualifying, and race), down to just the race, but also change race length, but this is easily missed unless you are looking out for the option. Even one of the best features in the game, a track editor, is hampered by the terrible UI -- but making a Supercross track is great fun, once you get your head around the UI.
These issues mar an otherwise amazing Supercross game. If you can get past these issues, then fans of Supercross will surely love it. If Milestone S.r.l. keep up the quality increase at this pace they will definitely be making some of the best racing games on the market – they just have to sort out the UI issues and add more customisation to riders.
Note: A copy of the game was provided by the publisher for the purposes of this review.
Amazing bike feel, even through a controler.
Riders have lots of gear to put on.
Track editor is a welcome surprise, and good fun.
The UI is terrible, and hard to understand.
Rider face/body customisation is very limited.
No tutorial/practice mode.