Friday The 13th

By Saki Diaz | 07 Nov 2017
A star killer or counselor in the player's own 80ís movie, Friday the 13th The Game is a horror game with nostalgia. Playing as Jason or one of his potential victims, fans of the slasher series will enjoy this game, while horror fans get a good grip on what it feels to be a victim or the killer.

Camp Blood

Friday the 13th The Game is an intense game from start to finish. Eight players join a lobby where each choose a counselor or a Jason. Each of the Jasons come from different movies with different abilities, strengths,weaknesses and, best of all, kills. Players in the lobby will also choose one counselor among their choice of Jason's. The game has original counselors that range from the 80s stereotype, while adding iconic victims from the movies. Their recent update included Mitch Floyd and Fox.

Itís a rollercoaster of anxiety at first, but when played enough times, becomes a funny goof on the 80ís -- if the player is a counselor. Counselors ultimate goal is to escape alive, whether it be by car, boat, or with the police. If players are able to find a radio, they can also call in a player who either was either murdered or has escaped, to come in as Tommy Jarvis, the archenemy of Jason.

Players who are Jason have one goal: kill all of the counselors. Jason has array of abilities, as well as killing methods, that can easily conquer his victims. The ability to teleport to different points of the map is the key to capturing your victims, as most Jason's running/walking speeds are very low. The ability to shift or move as if in a haze is also a key ability for Jason. His tools to kill are just as lethal, with the ability of using the environment once he has hold of a survivor, or fully mutilate them himself. But just as he is powerful and strong, he is also susceptible to a variety of weakness. Players that favor a more offensive approach will find that if they have the right team work and the right people, they themselves can kill Jason.

A Integrate Party Chat System

My favorite part of this game is the party chat system, as it simply feels accurate in a sense. It forces players to be immersed in the setting without using third-party applications like Discord, Skype, or PlayStation Party. Players can communicate in the lobby as well as the beginning intro to the match. But after players get into the map, communication is ceased until they meet up. The audio in this game is based off the in-game distance between players. The only way to communicate someone from afar is through the radio. Only beware, for even Jason can hear when you are close.

Counselors, for the most part, are separated, and while they can see where other counselors are, their goal is to survive. Finding items in drawers and weapons in the cabins is vital if they want to stay alive. Teaming up with their fellow campers is also important if they wish to get out alive, since some means of escape have limited space.

The key is in knowing where each counselor and communicate to their friends. But just as counselors can communicate to each other when close by, remember Jason can also hear them. Another key thing to remember is that the game is a voice sensitive game. Whispering, yelling, and speaking at a normal volume in-voice can either lead Jason away or lead him to you. This is what makes the game different. Probably also the most fun. My experience with the party chat has led me to meet some amazing people that I group up with constantly to survive. It offers a friendly immersive game that leads you to regroup in private matches.

Unbalanced or Just Realistic?

At first glance Jason does seem over-powered. The instant death kills can become frustrating, especially if players are the first one to die in most of their matches. It doesnít help either that players must spectate the remainder of the map, due to the ability of radioing Tommy Jarvis by using an escaped or dead player. Itís almost a 20 minute wait time and leaving early makes players forfeit their experience points. But putting that aside, Jasonís over-powered abilities make sense for what the game is trying to accomplish. The sense of vulnerability in counselors. The movies are what this game is based off, so it only makes sense that only a handful of players, or none at all, survive. The movies were never about the victims, it was always about Jason. The different killing methods he uses, the story of why heís after the victims, and of course his own tragic story. Friday the 13th The Game is no different. It really is about Jason and him killing his victims.

Final Thoughts

Friday the 13th The Game is a great one to have fun with friends. There is no story mode, and the offline mode is essentially useless, however, plans for different modes like Deathmatch and an exploration mode are in the works. While you can play by yourself in quick play matches, it is a game about communication and teamwork. Players that donít have a mic wonít get far in the game, nor will they be able to survive. The game still feels as if itís in a beta stage at this point, with a few issues that shouldíve been fixed since the closed beta. However, even with these issues the game is a fun game for fans of the series and for players all around, but itís more of a party game than one you can enjoy by yourself.

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The Good

Well Thought Party Chat
Many Methods To Escape/Kill Jason
80's Feeling Music
Maps That Replicate The Movies

The Bad

Game Feels Like A Beta
Penalty System
Waiting Times After Death
Public Lobbies Grown Toxic


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